I have a 3D globe represented by SCNNodes (dots). I also add a highlight on the node in the location of New York. After the view renders I try and rotate the view to show the highlighted node. My calculations to do so are wrong because the globe is rotated to the opposite side from where the point is.
func alignPointToPositiveZ(for sphereNode: SCNNode, targetPoint: SCNVector3) {
// Compute normalized vector from Earth's center to the target point
let targetDirection = targetPoint.normalized()
// Compute quaternion rotation
let up = SCNVector3(0, 0, 1)
let rotationQuaternion = SCNQuaternion.fromVectorRotate(from: up, to: targetDirection)
sphereNode.orientation = rotationQuaternion
}




