The following code moves an entity throughout the space when tapped. That works fine but how would I get an event notification (I imagine a AnimationEvents.PlaybackCompleted)for when the animation finishes?
struct ImmersiveGameView: View {
let model = Utils.generateBall(color: .green)
let viewModel = ImmersiveGameViewModel()
var body: some View {
RealityView { content in
model.setPosition(SIMD3(0, 1, -0.7), relativeTo: nil)
content.add(model)
}
.gesture(SpatialTapGesture().targetedToAnyEntity().onEnded({ value in
var transform = Transform()
transform.translation.z = model.position.z - 10
transform.translation.x = model.position.x
transform.translation.y = model.position.y
value.entity.move(to: transform, relativeTo: nil, duration: 2)
}))
}
}