I’m trying to repeatedly add an object along the top of a wall and make it look as seamless as possible, but the lighting and shadows make it really obvious where one ends and the other begins. I’ve tried using my own light source in the scene but with no improvement.
I just get the rootNode of my object and then in a loop I clone it, add it as a child to the wall node, and change it’s position along the x-axis until I reach the end of the wall.
And here’s how I’d like it to look (I’ve just scaled it to make it longer but that won’t be an option because I’ll have different models that won’t be stretchable, so they have to be tiled):

Is there any way to achieve what I’m trying?





